![]() ![]() ![]() Literally nobody's used my Shantae template for anything, for instance, but that hasn't stopped me from developing it because I know I can use it, and that was more than enough reason to spend the years on-and-off that I put into it.įan game engines are like software, not competitions. When I want to recreate something in Game Maker, it's usually for my own purposes not doing it to "do something better" (which in itself is a motive loaded with pretense) or make something hundreds or thousands will use. What this project would amount to is basically a redundant fork of Delta that's Mania flavored. Though this doesn't look bad (at least from what I'm seeing from these screenshots, in fact it already looks miles better than the Studiopolis fan game, which imo, it was pretty shitty), but I'd rather see an actual engine instead of the same thing except with new graphics and 1 new level.Ĭlick to expand.I also don't see why assets and abilities from Sonic Mania couldn't be brought over to Worlds Delta. ![]() It's just Sonic Worlds, anyone can just take the Studiopolis art and dump it into regular Sonic Worlds, so making a whole engine of it seems pointless. I don't see the point in making an engine of what is basically just Sonic Worlds recolored.Īnyways, I don't see why you're doing this, and why would anyone want to use this for their own game. Why are you even making this, though? There's already the Studiopolis fan game, and it's not like making a drop dash is hard or anything. The game isn't even released and yet you're already doing something which seems like a modified version of the Sonic Worlds engine. To be honest though, I don't see why you're doing this now. Please tell me the Studiopolis art there isn't stretched like in YESMEN's game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |